Chelsea.Lessnick

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 * COMPOSITION: **



Image Type: Render Video Game: Final Fantasy XIII Link: Click Here

First off, the overall image is of the main character (Lightning) fighting a beast by means of her sword. It is an intense fight due to their close proximity to each other along with the determination both put into their attacks. These two beings are the only things being presented in the image indicating that the main focus is on them along with the fight that is currently between them. Lightning's sword acts as the vertical divider for the image separating the beast (on the left) from the female (on the right). However, this image lacks a definite horizontal divider but if one looks closely they can see that the two beings are somewhat positioned towards the corners: Lightning towards the top right, and the beast towards the bottom left. While it is not evenly quadrant based, this image is evenly balanced for some parts of their bodies flow into the opposite corner. This image is fairly simple in terms of what was put into it, however scenes such as this do not need extravagant detail such as the surrounding environment; fights are usually done very close up for viewer interaction and intensity.

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 * SPACE: **

Image Type: Render Video Game: Final Fantasy vs. XIII Link: Click Here

Space among drawings, paintings, and video games is used for a variety of reasons ranging from contrast to simple object perspective. "Diagonal lines of direction, called orthogonals, converge at what is called the vanishing point, which is most usually placed on a horizontal line about two-thirds of the way up the picture. Parallel lines are then drawn across at intervals which get smaller as they get nearer to the vanishing point. " This image uses a vanishing point to a certain degree. While the building wall and background buildings remain at the same distance with no vanishing effect, it is the immediate people that fall into this "vanishing point." This point falls to the far left of the image with the far right of the image being the closest to the viewer. In this case, the front of the car is the closest to the viewer making it the largest object in the image (even though only a small part of it is displayed). Next is Noctis who is the main center character, followed by the Turk looking man to the right, then the "scarred man" to the left, and lastly the "gunslinger" which is to the far left. All of these people decrease in height indicating that they are somewhat behind and at a distance from the other group members.

= = Image Type: Render Video Game: Final Fantasy vs. XIII Link: Click Here
 * FORM: **

This subject was rather difficult and I had a hard time finding a picture to match; however, I think this image of Stella from Final Fantasy vs XIII will fit just fine. In this image, we see a woman holding a sword with some sort of arcane circle behind her. With the reflected light from the magic circle on Stella's body, the viewer gets the sense that there is an intense light source that can illuminate the street/room in front of the woman (however we cannot know for sure since that is where the camera angle is). Another sense of volume in this render would be the sword that Stella is holding; it gives the viewer a idea of the weapons weight based upon the weapon position, her grip on the handle, and the position of her arm. Upon looking at this part of the image I could tell that the weapon appeared to be heavy, but obviously not too heavy to the point where she would not be able to fight with it. The next area, that kind of goes hand in hand, is her attire along with the purple mist that surrounds her torso. The mist appears to be some sort of magic that is going to aid her in the battle to come and it apparently gives off a gentle swirling breeze for her clothes to sway. Everything presented works well together to give a sense of solidity and volume.

 Image Type: Render Video Game: Final Fantasy vs. XIII Link: Click Here
 * TONE: **

The render above is a perfect representation of tone for there are many contrasts between light and dark. The image in general is of Final Fantasy vs XIII's Prince Noctis fighting off a horde of soldiers by means of his many swords; the soldiers and Prince are in a heated battle and some gunshots can be seen in the image. The background itself, along with the soldiers, is dark in color with many shadows blocking out most features of the environment. Clearly the focus is not on that but of the immediate Prince. The contrast to that dark background is the vertical light blue colors used to represent the many swords that Noctis can manipulate. These cloaking swords do form an invisible shield around Noctis of which protect him from gunfire (as seen right near his stomach with the red fire). Also, another form of unique contrast is what appear to be glass shards flying through the air. These shards, which are literally everywhere, give off a small rainbow reflection which provides some sort of deep contrast since: A) there has to be some sort of strong light source (most likely from the swords) to create that kind of reflection, and B) the colors of red, green, and white are colors that do not usually mix well on a dark background; however, the way that these three colors are used is brilliant for it doesn't overpower the image.

 Image Type: Drawing Location: DeviantART Link: Click Here
 * COLOR: **

I chose this image to represent color not only because I love dogs but because the way these two dogs are drawn and colored. The image itself is rather simplistic with no background, and only two dogs shown from the neck up. The colors used range from light yellow, golden yellow, and black to hints of pink for the tongue. The mix of these color shades provide not only excellent lighting and shading to these animals but a sense of realism as well. The black is for deep shadows on the body along with the nose and eyes; the dark golden colors are parts where the fur is shaded but there is some light reaching it; and lastly the light golden and yellow colors are used for the parts of the body which are completely exposed to the image's "light." This image does not use the primary and secondary colors in contrast but rather uses these colors in unison with each other to represent the real thing. And as a side note, the pink used for the tongue and the light green in the background (of which I think is for grass) gives the image a sense of coloration variety.

 Image Type: Drawing Location: DeviantART Link: Click Here
 * SUBJECT: **

By just looking at this picture, one would most likely find these two little 'plush toys' adorable. However there is far more to this image than meets the eye, and if one is willing to explore the background of these two characters then it will definitely enhance the 'adorable' and appreciation features. These two characters are from the anime show Card Captor Sakura, and while Kero-chan is a main character, Suppie is not and he will only appear in season 3. The series will provide a lot of information concerning these two … such as their 'plush toy' like appearance, their true forms, their jobs, and even their likes and dislikes. The information pertaining to this image concerns their "likes." For Kero-chan, he adores sweets and could eat them 24/7 if given the chance to. For Suppie, he tries to stay away from sweets because if he even has a small taste of them, he will become 'drunk' and crave more. With the look in their eyes (and judging by the title of the artwork piece), apparently Kero has spotted a place filled with sweets and Suppie is with him 'drunk' on sweets. At first glance, I was able to understand this image and knowing the information from the Anime show, it has helped me to understand the subjects of multiple drawings such as this. 

